In his talk, ‘Augmented Reality – Science Fiction is now Science Fact’, Ryan Groom shows us the fascinating directions of AR. This merging of the physical and digital world opens up learning opportunities beyond the scope of today’s classroom.
The very parameters of the classroom are changing and we now have the ability to dream and realize the truly immersive capabilities of Augmented Reality. It is important that we move beyond the obvious delivery of information here as displaying information for students to read has little impact beyond that of other existing teaching and learning resources. This technology has the potential to be utilized to educate in a way that encourages:
- higher-order thinking
- inquiry learning
- problem-based learning
- life-long learning